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Anti-Missile Flares

Discussion in 'Idea of the Month' started by ~FireStorm~, 29 January 2019.

  1. ~FireStorm~

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    My idea is to add an anti-missile flare feature that can be added to toucans or hyenas:

    upload_2019-1-29_19-19-42.png

    This could either be as a card that could attach to the chop shop, or via an upgradable option, a bit like how you get that with silos and cluster bombs, but still through the chop shop.

    The feature would allow for a chance that missiles will be defended, in the same why that a revolt card has a %age change of turning prison inmates.

    Depending on whether it's best as a card, or an upgradable option, I would still have a max defence chance of no more than 50%, which if that's a level 10 card, you're then looking at 5% per card level.

    This would help raiders on those active bases with full air defence and towers. It wouldn't be a total game-changer to stack the odds in the favour of the attacker, but it might encourage people to try and take on those bases a bit more, knowing there is a better chance that your expensive toucans or hyenas won't be immediately destroyed.
     
  2. ~FireStorm~

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    Another visual:

    upload_2019-1-29_19-26-47.png
     
    abhinobody likes this.
  3. JÔHNN¥^BL@Z€

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    I really liked this idea the most, better luck next time bro. (Y)
     
  4. ~FireStorm~

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    Yeah, it's a shame, but hopefully the idea will still get presented to Pixels, and they can consider it. I really think this will make a difference to the balance of the game.

    I don't think the idea that people voted for really has a chance of being implemented, as I think it's too complex with buildings of different levels, and showing where hidden items are like traps and teslas.

    Thanks for the support.
     

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