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Matchmaking Is the Game Balanced

Discussion in 'Crime Coast Discussion' started by «ìNC®ÈDìBLÉ», 20 December 2018.

?

Is the game balanced?

  1. Yea

    1 vote(s)
    4.3%
  2. No

    22 vote(s)
    95.7%
  1. «ìNC®ÈDìBLÉ»

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    «ìNC®ÈDìBLÉ»
    Consider the following:

    I am raiding someone I have max troops = 320
    We can add the clubs troops here as well=84


    The person I am raiding has NW 30 x 10 =300
    ...troops on Banks, warehouses =30
    ...troops in Bunkers 10x5 =50
    ...club troops =84
    ...defensive weapons and labs
    They also have air patrol

    Do you honestly think there is balance considering the above information? 404 vs 464
     
  2. Prince Eric

    Staff Member Community Moderator Crime Coast Wiki Admin

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    i only have 304, ur lucky
    and you are talking about a tournament raid. not a matchup inside the game.
    to answer your question. NO, this game is not balanced at all
     
    ionutzasu likes this.
  3. GPK007

    GPK007 Boss

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    From every update , game is getting more defensive .
    For Example we got new accelerator cards for defensive structures from last two updates :(
     
    Thallaiva likes this.
  4. Dr.*°BMW°*

    Staff Member Community Moderator

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    I don't calculate on bases on troops on top or club goons..
    The defense calculation for me shall be based on how much upgraded the city is and forts it carry.. yes nw does adds to defence but it could be tackled if well planned.

    Coming to question since 3or4 of last updates it's defensive
     
    GPK007 likes this.
  5. «ìNC®ÈDìBLÉ»

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    lol, you know i dont have 320, i dont even have a single notorious card.

    I agree if you plan your strategy, but then the time factor steps in.
     
    - ARES - and GPK007 like this.
  6. ionutzasu

    ionutzasu Underboss

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    You have right on the troops calculation atack and defense the game its realy unbalance! And even we study the base and make strategy whith what tropps to use many time we fail :) To many defense power weapon. Same thath we have fortify or accelerator defense or overload and hood i think was more good for game thath on upgrade to bring use some cards to use it on atack:)
     
    .:PIXY DON:. likes this.
  7. Aniket kadam

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    just remove "fortify cards" from game, and then see the raids..
     
  8. ~FireStorm~

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    I lost a raid the other day because the mansion had 10,000 standard defense, and almost 14,000 additional defense throughout the fort carts.

    The mansion was all that was left standing when the timer ran out.
     
  9. §¦ ÅÜRØRÅ ¦§

    Crime Coast Wiki Moderator

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    GHØST, |>ARTEMIS<|, §¦ÅÜRØRŦ§
    The game is completely off balanced and has become a purely defensive game . Recently , I suggested an idea for a new type of plane to be added or a new troop which can bypass or destroy some of these defenses with ease. Even at 25-30 k attack power , it’s nearly impossible to raid someone with 3 fort 12s attached in every defense.
     
  10. JÔHNN¥^BL@Z€

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    That's why we need Apple...

    Even if you have max troops, depends what lvl they are as well. First the carbomb was of good use, now I've switched to the ramraider.

    Also the thing is when you use Malicious or Ghost GT (use it very rarely), the defense aims at them first. And they have high defense compared to other troops and vehicles, yet those get attacked first in a raid.

    Yes, the game is way off balance, especially when some players put max fort on everything. Would also help if the card system just would give better cards the more you're active, but haven't really seen that. I'm not looking for lvl 10 cards, just cards that are higher than lvl2 or 3, that would help much more.

    And my final point, we need higher BB production or an increase of the storage the Lab can hold. Cause we all know most forge for BB...

    Adios muchachos
     
    devil craji, NOØB, ionutzasu and 2 others like this.
  11. JÔHNN¥^BL@Z€

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    When you look at the Toucan and the Chopper, both are effective. It's the tower's air defense that's too strong and always on point. You can only let the toucan specifically aim at a target once, while the tower shoots 2 missiles per attack and NEVER misses. I think if there would be a new aircraft, it could have the same effect as the Ghost GT.

    The tower's air defense should have random aim and not always a certain shot, that would let our aircrafts stay a bit longer in the air. But that's my pov...
     
    NOØB and §¦ ÅÜRØRÅ ¦§ like this.
  12. «ìNC®ÈDìBLÉ»

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    The results of the vote thus far is 19-0.

    i wish to add that in my recent tournament i was raided by at least 3 players with approximately 300 troops and none of them were able to destroy my mansion even though my defence is only 14, 820. Their attack power i presume should be in excess of 20,000.
    I am happy my was was undefeated but i dont think its in the best interest for the future of the game.

    what do we need to do to improve the balance of the game?

    I wish to hear your suggestions, plz.
    upload_2019-2-1_11-12-23.png

    1. I will start it off by pleading to the developers to let carbombs explode like the used to. Also, lv4 lone wolves from lv6 carbombs needs to be rectified.
    2. Plz make cluster bombs stronger.
    3. Maybe let the nukes kill all beings in the area it struck even if they are in a bunker after all its a nuke.
     
  13. GPK007

    GPK007 Boss

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    This has changed a lot and it made an huge impact especially Wrong Breach Base will be very tough to do TD.
    I too hope Lets Dev bring back old Cb's.
     

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