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Discussion in 'Creative Competitions' started by Faby, 3 December 2019.
TWO LEVEL ONE HYENAS IS ALL THAT IT WOULD TAKE.
It’s just concept.. I was about to do all type of base
with all base covered in defence tower. All with house.
Mansion with 6 club around
Mansion with all tesla tower ..
Mansion with all bunkers
. but that would be too much work... so I just made one..
CRAZY FOR THE 4
Percentage-based tournament. Didn't get a total destruction? It will cost you! Players only advance by defeating the opponent's base. If you fail, your percentage of destruction will also be awarded to your opponent's score.
ENTRY FEE: 150 GOLD
One bracket, Ten (10) players, Four (4) rounds
ARE YOU CRAZY ENOUGH?
In Rounds 1, 2 and 3, matches will be randomonly generated.
Players who earn more percentages in ATTACKS AND DEFENSE will continue to advance in Rounds.
2 players with the lowest scores will be eliminated each round.
Player A scores 30% Player C scores 72%
Both player A and player C (opponent) will have 30 added to score.
Player A score 30
Player C score 102
4th FINAL ROUND
The FOUR (4) final players will face off in a A FREE FOR ALL. The finalists will face each other in the arena until they know who caused the most destruction and defend themselves even With their teeth!
1 week to finish, 4 rounds, 1 attack per day.
Mon - round1
Tues - round2
Wed - round3
Thurs - finals begin player a vs player c, player b vs player d
Fri - player a vs player b, player c vs player d
Sat - player a vs player d, player b vs player c
Sun - Winners announced & awarded
Attacks must be completed within 24 hours.
Those who do not comply with these regulations lose the ATTACK.
Giving the warning of 25% destruction, for not carrying out the assault, to the opponent's score. Any raid missed in finals will result in automatic forfeit and immediate illimation.
The tournament will be held monthly.
1st - 3,000 gold and 1 HIGH VALUE CARD
2nd - 2,000 gold and 1 MULE CARD
3rd - 1,000 gold
4th - 200 BAD BLUE CARD
if I was developer
Select all (card_codes)
Restart game server.
Keep the ideas rolling.
Members who already granted the 3.000 gold reward in January:
A conquista de guerra
O evento de conquista ser baseará em desafios do crime Coast
Onde testaram a capacidade do jogador, fazendo eles passa por vários desafios, para mostra sua capacidade no campo de batalhas do crime Coast.
Onde irão fazer os jogadores batalhar para conquista a maior pontuação da partida, para conseguir a glorias e o máximo de pontos no campo de guerra...
Tipo : torneio
Requisito do Torneio:
O torneio deverá ter ( 4 ) dias no máximo, incluindo com (1dia ) de intervalo de descanso...
Para o reinicio do torneio, e recebimento dos prêmios, após a conclusão da competição, para que seja rápido e competitivo, e assim torná-lo mais cobiçado do crime.
Com base na quantidade de ouro que deverá ser premiado, o intervalo de tempo poderá ser mais longo e a espera poderá ser aumentada conforme a escolha da equipe.
MECÂNICA E CONCEITO :
⦁ A competição incluirá tarefas aleatórias, mais dentro da regra do torneio, e a competição quando concluído o jogador receberá seu prêmio baseado nos pontos conquistados em glórias com base nos seus ataques.
⦁ A pontuação será medida na base de (%) feito pelo jogador após o seu ataque ser concluído.. (sendo assim 1 ponto = 1%) e os ponto será somado com todos os outros ataques do jogador que tenha feito no torneio.
⦁ E os pontos devera ser somado com os pontos de outros jogadores do mesmo grupo dentro da competição e totalizado sua pontuação no final do torneio em glorias.
⦁ O grupo de (15/15) de pessoas de um total de (30) pessoas que fica com maior pontuação receberá o prêmio máximo, e o grupo que fica em (2) receberá o prêmio básico.
⦁ Os jogadores da mesma máfia não poderão competir entre (si) mais batalharam juntos para conseguir a maior quantidade de pontos.
⦁ O sistema do torneio deverá junta os jogadores automático da mesma máfia no mesmo grupo da competição, dentro do limite máximo de (15) pessoas.
⦁ Os jogadores precisará fazer no mínimo (200) pontos de (1200) para pode receber sua recompensas.
⦁ Os jogadores não receberão seus prêmios caso o torneio tenha terminado, e o jogador não tenha feito os (200) pontos, e será considerado desistente da competição em seus ataques ao fim do torneio, o jogador não receberá nem um prêmio.
⦁ (opcional) o torneio deverá ter uma sessão pública e privada.
⦁ A sessão pública será onde qualquer jogador poderá entrar e fazer parte do torneio.
⦁ o sistema deverá aceita o pedido do candidatos para entra no torneio público e automático, e podendo fazer parte do grupo que ainda não tenha os 15 jogadores máxima defendidos.
⦁ A sessão privada o jogador poderá só participar ser for aceito pelo jogador e líder que iniciou o torneio, e assim podendo ter controle de quem entra na competições do seu grupo.
⦁ O jogador não poderá entra na partida ao início da competição e não poderão deixa o torneio antes de termina a competições cronometrado pelo torneio
⦁ Os jogadores que iniciar o torneio ele ser tornará o líder da competição dentro do grupo dele.
⦁ E qualquer outro jogador poderá iniciar o torneio e convida qualquer outro jogador para fazer parte da conquistas de guerra, o líder do torneio terá o comando entre os demais que irão fazer parte da competição e após ter os 15 jogadores.
⦁ O líder deverá iniciar a conquista de guerra quando estiver faltando 0,1 segundos para o inicio da competição, e após ser iniciado nem um jogador poderá mais deixa a competição.
⦁ A competição não poderá ser iniciado antes do cronômetro definido pelo torneio, onde terá que espera um intervalo de (24) horas para o início da competição, caso a competição estiver em seu intervalos
⦁ Os jogadores deverá ter um chat específico voltado apenas o grupo de 15 jogadores, para o torneio onde poderá conversar e detalhar seus ataques com os demais aliados do torneio.
⦁ Os ataques feitos na guerra não poderam ser compartilhado com os demais jogadores e competidores dentro ou fora do torneio
⦁ Os jogadores não poderiam ter a opção de visitar a cidade que terá que atacar, mais os jogadores poderá ter 30 segundos para visualiar a cidade antes de iniciar o ataque estando dentro da cidade.
⦁ As cidades que os jogadores terão que atacar pode ser cidades criadas a parti do zero e planejada pela equipe a pixel, a competição terá que ter 12 cidades.
⦁ As cidades terão que ter um nome proprio para diferenciar entre as 12 cidades
⦁ Exemplo são 12 cidades. Sendo 3 cidades do mesmo formato mais com 3 níveis diferentes de dificuldade, sendo a primeira cidade a mais fácil a 2 cidade com dificuldade normal a 3 cidade com a dificuldade difícil
⦁ A dificuldade das cidades terão que ter um estilo para cada tipo de poder do grupo
⦁ São 12 Cidades
⦁ +( 3 cidades estilo unico, sendo fácil / normal / difícil )
⦁ + ( 3 cidades de estilo unico sendo fácil / normal / difícil )
⦁ + ( 3 cidades de estilo unico sendo fácil / normal / difícil )
⦁ + ( 3 cidades de estilo unico sendo fácil / normal / difícil )
⦁ Exemplo são 12 cidades com níveis de dificuldade diferente, o jogador deverá fazer no mínimo 50% para libera a próxima cidade, sendo a mesma cidade mesmo formato mais com o nível de dificuldade aumentada.
⦁ Os jogadores poderá fazer só 3 ataques por dia, após o fim dos 3 ataques ele deverá espera para iniciar de um novo round, que sera cronometrado pelo torneio
⦁ A competição terá que ter 12 cidades sendo 3 tipo de cidades nomeadas e com 3 dificuldades e nível diferentes e cada cidade deverá ter um nome próprio.
⦁ A pontuação deverá ser baseada em (%) e deverá ser chamada de glória, e após o jogador ter feito o ataque ele irá receber o total de glorias baseado em sua porcentagem de ganho após o ataque da cidade.
⦁ Dentro do torneio, após ter os 15 jogadores o sistema deverá somar a quantidade de ataque e poder do grupo e somando, e assim determina o nível da cidade para cada tipo de grupo, e determina o grupo de jogadores por base do seu poder o tipo de cidade que ele terá que ataca.
⦁ O grupo de 15 vs 15 jogares que tiver 3.000 de poder terá 12 tipos de cidade com 3 níveis pre definidos para aquele total de poder do grupo
⦁ O grupo de 15 vs 15 jogares que tiver 5.000 de poder terá 12 tipos de cidade com 3 níveis pre definidos para aquele total de poder do grupo
⦁ O grupo de 15 vs 15 jogares que tiver 7.000 de poder terá 12 tipos de cidade com 3 níveis pre definidos para aquele total de poder do grupo
⦁ O grupo de 15 vs 15 jogares que tiver 10.000 de poder terá 12 tipos de cidade com 3 níveis pré definidos para aquele total de poder do grupo
⦁ O grupo de 15 vs 15 jogares que tiver 12.000 de poder terá 12 tipos de cidade com 3 níveis pré definidos para aquele total de poder do grupo
⦁ Opcional. Os jogadores poderão do usa o dinheiro do jogo em cash para poder melhora e dificultar a cidade dos oponentes, quanto mais recursos eles gasta mais difícil ficará a cidade para os oponentes irão ficar
⦁ Cada nível da cidade custará um valor específico para cada tipo de nível
⦁ Nível 1 custará 10.000 cash. Nível 2 custará 25.000 cash... Nível 3 custará 50.000 de cash
⦁ Os valores poderão ser alterados conforme o grupo da pixel
⦁ RECOMPENSAS DO TORNEIO
⦁ As recompensa deverá se recebida em ouro em um valor baseado na pontuação em Glorias cada jogador, podendo chega ao máximo de (1000 de ouro) ser conseguir (1000 de Glórias)
⦁ Os jogadores recebe sua recompensa no final da competição através do clube Paradise o prêmio será enviado para os jogadores pode recolher o prêmio
⦁ Opcional o prêmio pode ser de 600 de ouro e 200k de azul para ser conquista após o fim do torneio com base na pontuação do jogador, caso o valor de ouro for muito alto
⦁ Exemplo ser o jogador fizer 100% o jogador irão recebe 100 de gloria e o total de glorias deverá ser convertido em ouro
⦁ O Grupo que termina a competição em ( #1 ) Recebera o prêmio máximo
⦁ #1- 1000 GLORIA = 1000 de ouro / 100k BB
⦁ #2- 800 GlORIA = 800 de ouro / 80k bb
⦁ #3- 500 GLORIA = 500 de ouro / 50k bb
⦁ #4- 300 GLORIA = 300 de ouro / 30k bb
⦁ #5- 200 GLORIA = 200 de ouro / 20k bb
⦁ #6- 199 GlORIA = 000 de ouro / 10k bb
⦁ O Grupo que termina a competição em ( #2 ) Recebera o prêmio básico
⦁ #1- 1000 GLORIA = 500 de ouro / 100k BB
⦁ #2- 800 Gloria = 300 de ouro / 80k bb
⦁ #3- 500 GLORIA = 200 de ouro / 50k bb
⦁ #4- 300 GLORIA = 100 de ouro / 30k bb
⦁ #5- 200 GLORIA = 100 de ouro / 20k bb
⦁ #6- 199 Gloria = 000 de ouro / 10k bb
⦁ Os prêmios poderão ser alterado com forme a escolha da equipe da pixels
Make card buyable with golds.
Even if I pay for gold ...all depend on luck to get what card I want
.. I would not say sell any card for 10 golds
Depend on its use..
1000 cash card = 10 golds
10000 cash card = 100 golds
Ans so on
1000 Bad blue card = 50 golds
Celebrity host common = 250 golds
celebrity host rare = 500 golds
Celebrity host Super rare= 1000 gold
Celebrity host epic = 1500 golds
Celebrity host legendary = 2500 golds
Celebrity host notorious= 5000 golds
and so on
So Player who pay ‘real money’ for gold will encourage to buy gold to get what card they want.
non -gold buy player will have some vision in front of them to play more and more game .
They will know they have to earn that much gold to get card what they want
And buying card is only with golds . To encourage player to buy small amount of gold at time to get one-or two cards they want.
Yellow Faby , would Love to Add Something Which Is Related To Our Mafias I wish That You Could Make it Possible for our Mafias to have levels and Have Benefits Such As If All Members In A Mafia Reach A Certain Amount of Power They Level Up And Become A Stronger Mafia For War And Also The Higher The Level Of The Mafia The More Benefits Coming with it Like When it Reaches A Certain Level The Mafia Will Be Able To Get A Certain Amount Of Money Back from the troops they donate Or In War They Get Extra Bonuses When Everyone Participated In The War And Maybe They Could Have A Way Of Exchanging cards In A Mafia As They Increase In Level That's Something I Would Really Look Into For I Used To Work For Activision and I Have Seen Strategy Games Make Better Use Of Their Clans And Groups
Thanks For Reading
Dope Bro Dope
If i were a dev.
Looking at the current scenario would like to add kind of new spark into the multiplayer raid system.
1. Raid otbo skulls: this feature will give a option to raid according to the skulllevel ( 10 golds per search or 500-1000bb) .
This would enable skullers to find players in their skull range.
2. Raid otbo mafia: now attacking players of active bases of high end mafia is a reality with this. Choosing this will get you to choose raids available acc to mafia ranking . for ex. Raid into top 1-50 ranked mafia or raid into 50-100 or 30-50 or so on. ( min bracket is 20 .. The lesser bracket more the raid search cost ( 10gold or 1000 bb for searching raid in 50 mafia range 20 gold at 40 bracket range and so on).
3. The current scenario option( raid with cash)
Note: the players would be available for raid will be either of ur power range or +/- 5k power .. Giving competitveness and so this dont exploit smaller power players in both of the above cases.
Okay this might be bad for some n will face criticism but posting a thought for multiplayer raids options.
Rewards: not the case
The conquest of war
the idea has been translated with translator and you may see errors, the more I hope you can understand the details of the tournament
The event of conquest will be based on challenges of crime Coast
Where they tested the player's ability, making them go through various challenges, to show their ability on the Coast crime battlefield.
Where they will make players battle to earn the highest score of the match, next to their group to achieve the maximum glory on the battlefields.
Type : tournament
Any mafia containing 15/30 people could be part of the tournament ...
Anyone regardless of their mafia can enter to be part of the tournament where they will have 30 players in the maximum being 15 VS 15..
the tournament must have in the maximum 30 players being 15 people for each group.. inside the tournament
the number of people in the groups might be increased accordingly, the choice of the pixel team
Tournament registration fee: 50 gold or 5,000 cash
The tournament must have (4) days maximum, including with (1day) rest interval
For the restart of the tournament, and receiving the prizes, after the completion of the competition, so that it is fast and competitive, and thus make it more coveted of the crime
MECHANICS AND CONCEPT:
The competition will include random tasks, more within the tournament rule
and when the tournament is completed,the (player) will receive your prize based on the points earned in glories
The score will be measured on the basis of (%) made by the tournament after the player has made his attack complete.. (1 point of glory = 1%) and the player's points will be added with all the other attacks of the player he has made in the tournament ..and at the end of the tournament will be adding the points with the 15 players in the group and score should be called glory, and after the player has made the attack he will receive the total of glories based on his winning percentage after the city attack
And the points should be added with the points of other players in the same group within the competition and totaled their score at the end of the tournament in the group's glories
The group of (15/15) of people out of a total of (30) people who get the highest score will receive the maximum prize and the group that is in (2) will receive the basic prize.
Players from the same mafia will not be able to compete with (each other) more fought together to get the most points of gloria
The tournament system must bring the same players together, automatic from the same mafia in the same group as the competition within the maximum limit of (15) people.
Players will need to make at least (200) points from (1200) to receive their rewards
Players will not receive their prizes if the tournament is over, and the player has not scored the (200) points and will be considered disqualified from the competition, in their attacks at the end of the tournament, the player will not even receive a prize.
the tournament must have a public and private session, only for tournament participants who will be separated from other players
The public session will be where any player can enter and be part of the tournament, based on the rules
the system must accept any request for candidates to enter the public tournament and should be accepted automatically, and may be part of the group that has not yet completed the maximum players of 15 vs 15
And in the private session the player can only participate and be accepted by the player and leader who started the tournament, and so the leader can have control of those who enter the competitions of his group.
The player will not be able to enter the event at the start of the competition, and will not be able to leave the tournament before finishing the competitions timed by the game
Players who start the tournament he will become the leader of the competition within his group
And any other player can start the tournament and invite any other player to be part of the war conquests, the tournament leader will have command among the others who will be part of the competition after having the 15 players
The leader will be able to accept, and organize a new tournament upon completion, and keep the same players
The leader must start the conquest of war, before the registration time ends and after being started the player will no longer be able to leave the competition and if the time has expired, the time of registration of the compeittion could not be more indicted
The competition cannot be started before the timer set by the tournament and the player will have to wait ends the interval of (24) hours to start the competition
Players should have a specific chat focused only on the group of 15 players, for the tournament where they can chat and detail their attacks with the other allies of the tournament
The attacks made in the war could not be shared with the other players and competitors inside or outside the tournament
Players could not have the option to visit the city they will have to attack, but players may have up to 30 seconds to look at the city before starting the attack while they are inside the city
The cities that players will have to attack can be cities created from scratch and planned by the pixel team, and the competition will have to have 12 cities
Cities will have to have a proper name to differentiate between the 12 cities in the tournament
Example are 12 cities Being 3 cities of the same format, more with 3 different levels of difficulty.. being the 1 easiest city, 2 cidade com dificuldade normal e 3 cidade com dificuldade difícil and each city must have its own name
The difficulty of cities will have to have a style for each type of power of the group
There are 12 Cities
+(3 single-style cities, being easy/normal/difficult) 3,000 of group power
+(3 single-style cities, being easy/normal/difficult) 6,000 of group power
+(3 single-style cities, being easy/normal/difficult) 9,000 of group power
+(3 single-style cities, being easy/normal/difficult) 12,000 of group power
Example are 12 cities with different difficulty levels and the player must do at least 20% to release the next city, and being the same city format more with the level of increased difficulty.
Players will be able to make only 3 attacks a day after the end of the 3 attacks he should wait to start from a new round, which will be timed by the tournament
Within the tournament, after having the 15 players the system must add the amount of attack in power of the group, and thus determines the level of the city for each type of group, and determines the group of players by basis in its power and the type of city that it will have to attack
The group of 15 vs 15 players who have 3,000 power will have 12 city types with 3 predefined levels for this total group power
The group of 15 vs 15 players who have 6,000 power will have 12 city types with 3 predefined levels for this total group power
The group of 15 vs 15 players who have 9,000 power will have 12 city types with 3 predefined levels for this total group power
The group of 15 vs 15 players who have 12,000 power will have 12 city types with 3 predefined levels for this total group power
Players will be able to use the game money to improve the city and hinder the city of opponents the more resources they spend the harder the city will get for opponents
within the tournament should have the option to improve the opponent's city and each city will cost a specific value for each type of level and improving the opponent's city, will make it harder and add traps, weapons and walls with better levels
adding 2 level more in weapons and traps will cost 125,000 cash
adding 4 level more in weapons and traps will cost 250,000 cash
adding 6 level more in weapons and traps will cost 500,000 cash
if the opponent's city is improved, it will have bonuses more in glories if it wins the attack above 50%
Rewards must be received in gold at a score-based value on Glorias each player, can earn the maximum (1000 gold + 200k of blue) if he does (1200 of glories)
Players receive their reward at the end of the competition through the Paradise club, the prize will be sent to players can collect the prize at the end of the tournaments
the player does (100%) will receive 100 glory and the total glory smust be converted into gold
The Group that finishes the competition in (1#) will receive the maximum prize
• #1- 1200 points in glory = 1000 gold / 200k BB
• #2- 1000 points in glory = 900 gold / 125k BB
• #3- 900 points in glory = 800 gold / 100k BB
• #4- 800 points in glory = 750 gold / 100k BB
• #14- 200 points in glory = 150 gold / 50k BB
• #15- 190 points in glory = 000 gold / 00k BB
The Group that finishes the competition in (2#) will receive the basic prize, with 500 gold less
• #1- 1200 points in glory = 700 gold / 100k BB
• #2- 1000 points in glory = 500 gold / 100k BB
• #3- 900 points in glory = 400 gold / 100k BB
• #4- 800 points in glory = 300 gold / 50k BB
• #14- 200 points in glory = 150 gold / 50k BB
• #15- 190 points in glory = 000 gold / 00k BB
I should be the one thanking you? Lol
I got a chance to become dev , that too during christmas.
I chose to assign a deserved players as SANTA during Christmas in Crime Coast.
Yeah, A tourney to become Santa named as ' FIGHT FOR SANTA '
Many players getting extincted in coast with lack of proper card system. Many players prayed Dev.
Atlast, Devs started a competition based on power levels. That too which decides Santa and gifts will be sent by dev through that santa winner without mule during christmas.
Mechanism & Time period :
A tourney based on power levels and best raids mostly usage of city heroes will be minded. All the tourney raids will be looked by devs. It's like a showdown arranged during Hallowen based on power levels.
After assigning santa , dev will sent Legendary , notorious cards to santa. That santa will sent gifts thrice a day during December.
1st - 10 K Gold ,
2nd - 6 K Gold ,
3rd - 3 K Gold.
Santa player will sent total 93 best cards of coast to random players.
Brace yourself , to become Santa of Coast.
Game Mode Name: Districts
Description: When a player achieves lvl 10 they are able to buy a district.
Then, at each new level until lvl 15 ,they can buy another district. In total 6.
Players use gold to buy districts and upgrade their levels.
Districts are small cities. Built in the same map as we build our cities, with the same buildings, but, with limitations: districts dont have mansion (so, no cards), dont have club or prison. And you cant attach cards to the buildings.
The purpose of the districts is to help people get extra resources (bb and money).
Districts buildings can be upgraded according to the district level. Districts can be upgraded to lvl 8. (Like they had mansions).
Players can transfer resources from the districts to the main city each 12 hours.
Another purpose of the districts is making farming better.
Mechanics:We would have two raiding modes in the multiplayer game: skulling (you raid main cities and can win or lose skulls) and farming (you raid the districts).
Districts cant be attacked by planes, hienas, silos ,car bombs or heroes.
Districts dont give skulls to the winner and neither take skulls from the loser. The raid time in districts is reduced to 1 minute.
The money and bb taken from the district isnt deducted from the main acc of the player. You take the resources that were not transfered to the main acc.
The defensive troops of the districts are the goons inside the houses.
The houses of the districts dont add more troops to the housing space of the player.
Districts can receive reinforcement from the player main base. ( a weaker reinforcement, with less goons).
Prizes: the way “ prize “ would be the bad blue and cash from the players districts.
Timeline: Permanent Game Mode
"Raid Master" is basically a tournament to test the raiding skill of the players. In this tournament, the player's base or troops doesn't matter. The only thing what does matters is his/her raiding skills. In this tournament, two-player will match each other. They will be given the same computer-generated base and troops for performing a raid. The Most successful raider will win among them.
Time and Duration: It will start on the first day of every month and will end within the 10th day of the month.
Entry fee: suggested entry fee is 10 - 80 gold according to group
How it will work: In this tournament, players will be grouped according to their attack and defense power.
In every group, the highest 1024 players can register for the tournament.
If 1024 player register, the tournament will be of 10 rounds. Every round two players will be matched with each other. They will be given the same base and troops according to their group for performing a raid within 24 hours. The most successful raider will be the winner (the process of choosing the winner is written below) of the round and qualify for the next round. In the next round, qualified players will be matched and like this, we will get the winners.
It is more likely that exactly 1024 players won't join. Then there will be some problem with the matchmaking and price giving. To handle the situation crime coast can give one or several players bye for that round and the price giving crime coast can arrange place settlement matches.
Picking The Winner: If both win the raid or both loss, the player who has higher destruction will win. If a player lost the raid with higher destruction but the other player win the raid, the raid winner will be declared as the winner. If none of the above can decide a winner((ex: total destruction for both), time will be considered to decide the winner. If both of them get total destruction, the player who finished early will be the winner. If it is the "same destruction" tie, the player who finished late will be the winner. If nothing can break the tie the player with higher attack power will be the winner.
Benefits: The given bases will contain a certain amount of cash and bad blue according to the group's level. by raiding these bases players can get those cash and bad blue. The top 16 players will be prized with different amounts of gold.
Prizes: According to the weakest and the strongest group
1st =========>725g-2500g Tittle of "Master Raider" + a bully card(for the strongest group winner)
Lets see How good you are at raiding.....
That's all... I have written it ina hurry.. If you have any trouble with understanding it, feel free to ask me.
Paradon me if there is any mistake.
What If I was a Dev?
I would had done this in next update....
Just curious when this will be finalized
the period to submit entries is over.
I will review the entries and check the valid ones.
I will do it when i get back from my vaccay.
Probably next week Im gonna be requesting the rewards to pixel.